Compare any two graphics cards:
VS

Radeon HD 6990 vs Radeon R7 260X

Intro

The Radeon HD 6990 has a core clock frequency of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 1536 SPUs, 96 TAUs, and 32 ROPs.

Compare all of that to the Radeon R7 260X, which features core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
Radeon R7 260X 4381 points
Difference: 1439 (33%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 10 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon HD 6990 375 Watts
Difference: 260 Watts (226%)

Memory Bandwidth

The Radeon HD 6990 should theoretically perform much faster than the Radeon R7 260X in general. (explain)

Radeon HD 6990 320000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 216000 (208%)

Texel Rate

The Radeon HD 6990 should be quite a bit (approximately 159%) better at texture filtering than the Radeon R7 260X. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 97760 (159%)

Pixel Rate

The Radeon HD 6990 will be quite a bit (approximately 202%) faster with regards to anti-aliasing than the Radeon R7 260X, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 35520 (202%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6990 Radeon R7 260X
Manufacturer AMD AMD
Year March 2011 October 2013
Code Name Antilles Bonaire XTX
Memory 2048 MB (x2) 2048 MB
Core Speed 830 MHz (x2) 1100 MHz
Memory Speed 5000 MHz (x2) 6500 MHz
Power (Max TDP) 375 watts 115 watts
Bandwidth 320000 MB/sec 104000 MB/sec
Texel Rate 159360 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 53120 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 (x2) 896
Texture Mapping Units 96 (x2) 56
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 2640 million 2080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield