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Geforce GTX 690 vs Radeon R7 260X

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon R7 260X, which has a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 260X 4381 points
Difference: 8730 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 690 300 Watts
Difference: 185 Watts (161%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform much faster than the Radeon R7 260X in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 280512 (270%)

Texel Rate

The Geforce GTX 690 will be quite a bit (approximately 280%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 172640 (280%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 690 is the winner, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 40960 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 260X
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 1100 MHz
Memory Speed 6008 MHz (x2) 6500 MHz
Power (Max TDP) 300 watts 115 watts
Bandwidth 384512 MB/sec 104000 MB/sec
Texel Rate 234240 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 (x2) 896
Texture Mapping Units 128 (x2) 56
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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