Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon R7 260X
IntroThe GeForce GTX 660 Ti has a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1500 MHz through a 192-bit bus. It also features 1344 SPUs, 112 TAUs, and 24 ROPs.Compare all that to the Radeon R7 260X, which features a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should be 38% quicker than the Radeon R7 260X overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti should be a lot (approximately 66%) better at anisotropic filtering than the Radeon R7 260X. (explain)
Pixel RateThe GeForce GTX 660 Ti should be a lot (about 25%) faster with regards to FSAA than the Radeon R7 260X, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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