Compare any two graphics cards:
VS

GeForce 9500 GT 512MB GDDR3 vs Radeon R7 250

Intro

The GeForce 9500 GT 512MB GDDR3 comes with a GPU core clock speed of 550 MHz, and the 512 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the Radeon R7 250, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon R7 250 65 Watts
Difference: 15 Watts (30%)

Memory Bandwidth

In theory, the Radeon R7 250 should be much faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)

Radeon R7 250 73600 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 48000 (188%)

Texel Rate

The Radeon R7 250 is much (about 173%) faster with regards to texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon R7 250 24000 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 15200 (173%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R7 250 is a better choice, by far. (explain)

Radeon R7 250 8000 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 3600 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 512MB GDDR3 Radeon R7 250
Manufacturer nVidia AMD
Year July 2008 October 2013
Code Name G96b Oland XT
Memory 512 MB 1024 MB
Core Speed 550 MHz 1000 MHz
Memory Speed 1600 MHz 4600 MHz
Power (Max TDP) 50 watts 65 watts
Bandwidth 25600 MB/sec 73600 MB/sec
Texel Rate 8800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 314 million 1040 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield