Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon R7 250
IntroThe GeForce GTX 260 216SP 55 nm has a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.Compare those specifications to the Radeon R7 250, which comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 260 216SP 55 nm should perform much faster than the Radeon R7 250 in general. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm should be much (approximately 73%) better at texture filtering than the Radeon R7 250. (explain)
Pixel RateThe GeForce GTX 260 216SP 55 nm is much (more or less 102%) better at full screen anti-aliasing than the Radeon R7 250, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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