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GeForce GTX 465 vs Radeon R7 250

Intro

The GeForce GTX 465 comes with core speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 Texture Address Units and 32 ROPs.

Compare that to the Radeon R7 250, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM works at a speed of 1150 MHz on this model. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 465 200 Watts
Difference: 135 Watts (208%)

Memory Bandwidth

In theory, the GeForce GTX 465 should be much faster than the Radeon R7 250 in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 28992 (39%)

Texel Rate

The GeForce GTX 465 will be just a bit (approximately 11%) more effective at AF than the Radeon R7 250. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 2708 (11%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 465 is superior to the Radeon R7 250, by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 11424 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R7 250
Manufacturer nVidia AMD
Year May 2010 October 2013
Code Name GF100 Oland XT
Memory 1024 MB 1024 MB
Core Speed 607 MHz 1000 MHz
Memory Speed 3208 MHz 4600 MHz
Power (Max TDP) 200 watts 65 watts
Bandwidth 102592 MB/sec 73600 MB/sec
Texel Rate 26708 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 352 384
Texture Mapping Units 44 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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