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GeForce GTX 560 Ti vs Radeon R7 250

Intro

The GeForce GTX 560 Ti has a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1002 MHz through a 256-bit bus. It also is comprised of 384 Stream Processors, 64 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 250, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 1150 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
Radeon R7 250 1836 points
Difference: 1630 (89%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 105 Watts (162%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should in theory be quite a bit superior to the Radeon R7 250 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 54656 (74%)

Texel Rate

The GeForce GTX 560 Ti will be much (approximately 119%) more effective at AF than the Radeon R7 250. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 28608 (119%)

Pixel Rate

The GeForce GTX 560 Ti should be a lot (more or less 229%) more effective at full screen anti-aliasing than the Radeon R7 250, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 18304 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R7 250
Manufacturer nVidia AMD
Year January 2011 October 2013
Code Name GF114 Oland XT
Memory 1024 MB 1024 MB
Core Speed 822 MHz 1000 MHz
Memory Speed 4008 MHz 4600 MHz
Power (Max TDP) 170 watts 65 watts
Bandwidth 128256 MB/sec 73600 MB/sec
Texel Rate 52608 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 64 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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