Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon R7 250

Intro

The GeForce GT 640 DDR3 comes with a core clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R7 250, which comes with a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 250 1836 points
GeForce GT 640 DDR3 1560 points
Difference: 276 (18%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Radeon R7 250 is 29% quicker than the GeForce GT 640 DDR3 in general, because of its higher data rate. (explain)

Radeon R7 250 73600 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 16576 (29%)

Texel Rate

The GeForce GT 640 DDR3 is a small bit (approximately 20%) faster with regards to texture filtering than the Radeon R7 250. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 4800 (20%)

Pixel Rate

The GeForce GT 640 DDR3 should be much (approximately 80%) better at AA than the Radeon R7 250, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 6400 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon R7 250
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Oland XT
Memory 2048 MB 1024 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 4600 MHz
Power (Max TDP) 65 watts 65 watts
Bandwidth 57024 MB/sec 73600 MB/sec
Texel Rate 28800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield