Compare any two graphics cards:
Radeon HD 3650 vs Radeon R7 240
IntroThe Radeon HD 3650 features a GPU core speed of 725 MHz, and the 1024 MB of GDDR4 memory runs at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specifications to the Radeon R7 240, which comes with a clock speed of 730 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 240 should be a bit faster than the Radeon HD 3650 in general. (explain)
Texel RateThe Radeon R7 240 is a lot (approximately 152%) better at anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateThe Radeon R7 240 will be quite a bit (approximately 101%) more effective at anti-aliasing than the Radeon HD 3650, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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