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GeForce GTX 295 vs Radeon R7 240

Intro

The GeForce GTX 295 comes with a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon R7 240, which features core clock speeds of 730 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 295 289 Watts
Difference: 259 Watts (863%)

Memory Bandwidth

In theory, the GeForce GTX 295 will be 677% quicker than the Radeon R7 240 in general, due to its greater data rate. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 194976 (677%)

Texel Rate

The GeForce GTX 295 should be much (more or less 531%) more effective at AF than the Radeon R7 240. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 77560 (531%)

Pixel Rate

The GeForce GTX 295 should be quite a bit (approximately 452%) more effective at FSAA than the Radeon R7 240, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 26416 (452%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 240
Manufacturer nVidia AMD
Year January 8, 2009 October 2013
Code Name G200b Oland PRO
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 730 MHz
Memory Speed 1998 MHz (x2) 1800 MHz
Power (Max TDP) 289 watts 30 watts
Bandwidth 223776 MB/sec 28800 MB/sec
Texel Rate 92160 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 240 (x2) 320
Texture Mapping Units 80 (x2) 20
Render Output Units 28 (x2) 8
Bus Type GDDR3 DDR3
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1040 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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