Compare any two graphics cards:
VS

Radeon HD 6870 vs Radeon R7 240

Intro

The Radeon HD 6870 features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon R7 240, which features core clock speeds of 730 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6870 2870 points
Radeon R7 240 1218 points
Difference: 1652 (136%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Radeon HD 6870 151 Watts
Difference: 121 Watts (403%)

Memory Bandwidth

The Radeon HD 6870, in theory, should perform much faster than the Radeon R7 240 in general. (explain)

Radeon HD 6870 134400 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 105600 (367%)

Texel Rate

The Radeon HD 6870 is a lot (more or less 245%) better at anisotropic filtering than the Radeon R7 240. (explain)

Radeon HD 6870 50400 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 35800 (245%)

Pixel Rate

The Radeon HD 6870 should be a lot (about 393%) better at AA than the Radeon R7 240, and capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 22960 (393%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6870

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6870 Radeon R7 240
Manufacturer AMD AMD
Year October 2010 October 2013
Code Name Barts XT Oland PRO
Memory 1024 MB 2048 MB
Core Speed 900 MHz 730 MHz
Memory Speed 4200 MHz 1800 MHz
Power (Max TDP) 151 watts 30 watts
Bandwidth 134400 MB/sec 28800 MB/sec
Texel Rate 50400 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1120 320
Texture Mapping Units 56 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1700 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 6870

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield