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GeForce GTX 550 Ti vs Radeon R7 240

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 RAM runs at a speed of 1026 MHz on this specific model. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare that to the Radeon R7 240, which makes use of a 28 nm design. AMD has set the core frequency at 730 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this specific card. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
Radeon R7 240 1218 points
Difference: 679 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 86 Watts (287%)

Memory Bandwidth

Performance-wise, the GeForce GTX 550 Ti should theoretically be quite a bit superior to the Radeon R7 240 overall. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 69696 (242%)

Texel Rate

The GeForce GTX 550 Ti will be much (more or less 97%) better at AF than the Radeon R7 240. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 14200 (97%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (more or less 270%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 15760 (270%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 240
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF116 Oland PRO
Memory 1024 MB 2048 MB
Core Speed 900 MHz 730 MHz
Memory Speed 4104 MHz 1800 MHz
Power (Max TDP) 116 watts 30 watts
Bandwidth 98496 MB/sec 28800 MB/sec
Texel Rate 28800 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 192 320
Texture Mapping Units 32 20
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 1040 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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