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GeForce GTX 560 Ti 448 vs Radeon R7 240

Intro

The GeForce GTX 560 Ti 448 has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare all of that to the Radeon R7 240, which features a core clock speed of 730 MHz and a DDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon R7 240 1218 points
Difference: 2982 (245%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 180 Watts (600%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be quite a bit faster than the Radeon R7 240 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 115200 (400%)

Texel Rate

The GeForce GTX 560 Ti 448 should be a lot (more or less 181%) better at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 26392 (181%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be much (about 401%) better at anti-aliasing than the Radeon R7 240, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 23440 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 240
Manufacturer nVidia AMD
Year December 2011 October 2013
Code Name GF110 Oland PRO
Memory 1280 MB 2048 MB
Core Speed 732 MHz 730 MHz
Memory Speed 3600 MHz 1800 MHz
Power (Max TDP) 210 watts 30 watts
Bandwidth 144000 MB/sec 28800 MB/sec
Texel Rate 40992 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 448 320
Texture Mapping Units 56 20
Render Output Units 40 8
Bus Type GDDR5 DDR3
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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