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GeForce GTX 660 vs Radeon R7 240

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this specific model. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the Radeon R7 240, which features a core clock frequency of 730 MHz and a DDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon R7 240 1218 points
Difference: 3845 (316%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 660 140 Watts
Difference: 110 Watts (367%)

Memory Bandwidth

The GeForce GTX 660, in theory, should perform a lot faster than the Radeon R7 240 overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 115392 (401%)

Texel Rate

The GeForce GTX 660 will be a lot (about 437%) faster with regards to texture filtering than the Radeon R7 240. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 63800 (437%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 660 is the winner, by far. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 17680 (303%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R7 240
Manufacturer nVidia AMD
Year September 2012 October 2013
Code Name GK106 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 980 MHz 730 MHz
Memory Speed 6008 MHz 1800 MHz
Power (Max TDP) 140 watts 30 watts
Bandwidth 144192 MB/sec 28800 MB/sec
Texel Rate 78400 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 960 320
Texture Mapping Units 80 20
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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