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GeForce GTX 550 Ti vs Radeon HD 7870 XT

Intro

The GeForce GTX 550 Ti features core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare those specifications to the Radeon HD 7870 XT, which uses a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this specific model. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 550 Ti 1897 points
Difference: 4493 (237%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7870 XT 185 Watts
Difference: 69 Watts (59%)

Memory Bandwidth

The Radeon HD 7870 XT should in theory perform a lot faster than the GeForce GTX 550 Ti overall. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93504 (95%)

Texel Rate

The Radeon HD 7870 XT will be quite a bit (about 208%) more effective at AF than the GeForce GTX 550 Ti. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 60000 (208%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7870 XT is the winner, by a large margin. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8000 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 2011 November 2012
Code Name GF116 Tahiti LE
Memory 1024 MB 2048 MB
Core Speed 900 MHz 925 MHz
Memory Speed 4104 MHz 6000 MHz
Power (Max TDP) 116 watts 185 watts
Bandwidth 98496 MB/sec 192000 MB/sec
Texel Rate 28800 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 32 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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