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GeForce GTX 560 Ti 448 vs Radeon HD 7870 XT

Intro

The GeForce GTX 560 Ti 448 features clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the Radeon HD 7870 XT, which has GPU clock speed of 925 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2190 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 25 Watts (14%)

Memory Bandwidth

Performance-wise, the Radeon HD 7870 XT should theoretically be quite a bit better than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48000 (33%)

Texel Rate

The Radeon HD 7870 XT is a lot (more or less 117%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 47808 (117%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7870 XT is the winner, but only just. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year December 2011 November 2012
Code Name GF110 Tahiti LE
Memory 1280 MB 2048 MB
Core Speed 732 MHz 925 MHz
Memory Speed 3600 MHz 6000 MHz
Power (Max TDP) 210 watts 185 watts
Bandwidth 144000 MB/sec 192000 MB/sec
Texel Rate 40992 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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