Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Radeon HD 7870 XT

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this particular model. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare all of that to the Radeon HD 7870 XT, which has a core clock speed of 925 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2190 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 25 Watts (14%)

Memory Bandwidth

Theoretically, the Radeon HD 7870 XT should perform much faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48000 (33%)

Texel Rate

The Radeon HD 7870 XT is quite a bit (more or less 117%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 47808 (117%)

Pixel Rate

The Radeon HD 7870 XT should be a little bit (approximately 1%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year December 2011 November 2012
Code Name GF110 Tahiti LE
Memory 1280 MB 2048 MB
Core Speed 732 MHz 925 MHz
Memory Speed 3600 MHz 6000 MHz
Power (Max TDP) 210 watts 185 watts
Bandwidth 144000 MB/sec 192000 MB/sec
Texel Rate 40992 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield