Compare any two graphics cards:
Geforce GTX 760 vs Radeon HD 5750 512MB
IntroThe Geforce GTX 760 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this model. It features 1152 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.Compare all that to the Radeon HD 5750 512MB, which features a core clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 760 should be quite a bit faster than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe Geforce GTX 760 should be much (more or less 273%) faster with regards to texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe Geforce GTX 760 will be quite a bit (about 180%) better at FSAA than the Radeon HD 5750 512MB, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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