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GeForce 9800 GX2 vs Geforce GTX 760

Intro

The GeForce 9800 GX2 comes with a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Geforce GTX 760, which has GPU clock speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also is made up of 1152 SPUs, 96 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce 9800 GX2 197 Watts
Difference: 27 Watts (16%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 760 will be 50% faster than the GeForce 9800 GX2 overall, due to its higher data rate. (explain)

Geforce GTX 760 192256 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The Geforce GTX 760 should be a lot (approximately 23%) better at texture filtering than the GeForce 9800 GX2. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 17280 (23%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 760 is a better choice, by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 12160 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Geforce GTX 760
Manufacturer nVidia nVidia
Year Mar 2008 June 2013
Code Name G92 GK104
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 980 MHz
Memory Speed 2000 MHz (x2) 6008 MHz
Power (Max TDP) 197 watts 170 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 76800 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 128 (x2) 1152
Texture Mapping Units 64 (x2) 96
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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