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Geforce GTX 760 vs Radeon HD 3870 X2 512MB

Intro

The Geforce GTX 760 makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 TAUs and 32 ROPs.

Compare that to the Radeon HD 3870 X2 512MB, which features clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Geforce GTX 760 is 67% quicker than the Radeon HD 3870 X2 512MB in general, because of its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 77056 (67%)

Texel Rate

The Geforce GTX 760 will be a lot (more or less 256%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 67680 (256%)

Pixel Rate

The Geforce GTX 760 is a small bit (approximately 19%) better at full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 4960 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year June 2013 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 512 MB (x2)
Core Speed 980 MHz 825 MHz (x2)
Memory Speed 6008 MHz 1800 MHz (x2)
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 192256 MB/sec 115200 MB/sec
Texel Rate 94080 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1152 320(64x5) (x2)
Texture Mapping Units 96 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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