Compare any two graphics cards:
Geforce GTX 760 vs Radeon HD 6770 1GB
IntroThe Geforce GTX 760 uses a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this model. It features 1152 SPUs as well as 96 Texture Address Units and 32 ROPs.Compare all of that to the Radeon HD 6770 1GB, which comes with a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 760 should be much faster than the Radeon HD 6770 1GB overall. (explain)
Texel RateThe Geforce GTX 760 should be much (more or less 161%) faster with regards to texture filtering than the Radeon HD 6770 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Geforce GTX 760 is superior to the Radeon HD 6770 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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