Compare any two graphics cards:
GeForce GT 340 vs Geforce GTX 760
IntroThe GeForce GT 340 comes with a GPU clock speed of 550 MHz, and the 512 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare all that to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this specific card. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 760 should theoretically be a lot better than the GeForce GT 340 overall. (explain)
Texel RateThe Geforce GTX 760 will be quite a bit (approximately 435%) better at anisotropic filtering than the GeForce GT 340. (explain)
Pixel RateIf using a high resolution is important to you, then the Geforce GTX 760 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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