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GeForce GTX 560 Ti 448 vs Geforce GTX 760

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this card. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 1152 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1723 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 40 Watts (24%)

Memory Bandwidth

In theory, the Geforce GTX 760 is 34% quicker than the GeForce GTX 560 Ti 448 overall, due to its greater data rate. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 760 will be quite a bit (more or less 130%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 53088 (130%)

Pixel Rate

The Geforce GTX 760 will be a bit (approximately 7%) faster with regards to AA than the GeForce GTX 560 Ti 448, and capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2080 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Geforce GTX 760
Manufacturer nVidia nVidia
Year December 2011 June 2013
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 980 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 170 watts
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 40992 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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