Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Geforce GTX 760

Intro

The GeForce GT 640 DDR3 has clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specs to the Geforce GTX 760, which has a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GT 640 DDR3 1560 points
Difference: 4363 (280%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Geforce GTX 760 170 Watts
Difference: 105 Watts (162%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be quite a bit better than the GeForce GT 640 DDR3 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 135232 (237%)

Texel Rate

The Geforce GTX 760 is a lot (about 227%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 65280 (227%)

Pixel Rate

The Geforce GTX 760 will be a lot (about 118%) faster with regards to anti-aliasing than the GeForce GT 640 DDR3, and will be able to handle higher resolutions more effectively. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 16960 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Geforce GTX 760
Manufacturer nVidia nVidia
Year June 2012 June 2013
Code Name GK107 GK104
Memory 2048 MB 2048 MB
Core Speed 900 MHz 980 MHz
Memory Speed 3564 MHz 6008 MHz
Power (Max TDP) 65 watts 170 watts
Bandwidth 57024 MB/sec 192256 MB/sec
Texel Rate 28800 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield