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Geforce GTX 690 vs Geforce GTX 760

Intro

The Geforce GTX 690 comes with a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Geforce GTX 760, which has a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Geforce GTX 760 5923 points
Difference: 7188 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 100% quicker than the Geforce GTX 760 in general, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 192256 (100%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 149%) faster with regards to AF than the Geforce GTX 760. (explain)

Geforce GTX 690 234240 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 140160 (149%)

Pixel Rate

The Geforce GTX 690 will be a lot (approximately 87%) faster with regards to FSAA than the Geforce GTX 760, and will be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 27200 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Geforce GTX 760
Manufacturer nVidia nVidia
Year April 2012 June 2013
Code Name GK104 GK104
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 980 MHz
Memory Speed 6008 MHz (x2) 6008 MHz
Power (Max TDP) 300 watts 170 watts
Bandwidth 384512 MB/sec 192256 MB/sec
Texel Rate 234240 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 (x2) 1152
Texture Mapping Units 128 (x2) 96
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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