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Geforce GTX 770 vs Radeon HD 4850 X2 512MB

Intro

The Geforce GTX 770 has a clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which comes with GPU core speed of 625 MHz, and 512 MB of GDDR3 memory running at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 will be 77% quicker than the Radeon HD 4850 X2 512MB overall, because of its greater data rate. (explain)

Geforce GTX 770 224384 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 97280 (77%)

Texel Rate

The Geforce GTX 770 is much (more or less 168%) more effective at AF than the Radeon HD 4850 X2 512MB. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 83888 (168%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 770 is superior to the Radeon HD 4850 X2 512MB, and very much so. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 13472 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year May 2013 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB 512 MB (x2)
Core Speed 1046 MHz 625 MHz (x2)
Memory Speed 7012 MHz 1986 MHz (x2)
Power (Max TDP) 230 watts 250 watts
Bandwidth 224384 MB/sec 127104 MB/sec
Texel Rate 133888 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1536 800(160x5) (x2)
Texture Mapping Units 128 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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