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Geforce GTX 770 vs Radeon HD 7870

Intro

The Geforce GTX 770 features core clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon HD 7870, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1200 MHz on this card. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
Radeon HD 7870 6230 points
Difference: 1624 (26%)

Ethereum Mining Hash Rate

Radeon HD 7870 16 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 2 (14%)

Zcash Mining Hash Rate

Radeon HD 7870 172 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 102 (146%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
Geforce GTX 770 230 Watts
Difference: 55 Watts (31%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 is 46% quicker than the Radeon HD 7870 overall, due to its higher data rate. (explain)

Geforce GTX 770 224384 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 70784 (46%)

Texel Rate

The Geforce GTX 770 should be a lot (approximately 67%) more effective at AF than the Radeon HD 7870. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 53888 (67%)

Pixel Rate

The Geforce GTX 770 will be just a bit (more or less 5%) better at full screen anti-aliasing than the Radeon HD 7870, and will be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 1472 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 7870
Manufacturer nVidia AMD
Year May 2013 March 2012
Code Name GK104 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 1046 MHz 1000 MHz
Memory Speed 7012 MHz 4800 MHz
Power (Max TDP) 230 watts 175 watts
Bandwidth 224384 MB/sec 153600 MB/sec
Texel Rate 133888 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 1280
Texture Mapping Units 128 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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