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GeForce GTX 550 Ti vs Radeon HD 7990

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM works at a speed of 1026 MHz on this card. It features 192 SPUs along with 32 TAUs and 24 ROPs.

Compare that to the Radeon HD 7990, which features a GPU core clock speed of 950 MHz, and 3072 MB of GDDR5 RAM running at 1500 MHz through a 384-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 550 Ti 1897 points
Difference: 13623 (718%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7990 375 Watts
Difference: 259 Watts (223%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7990 should be 485% faster than the GeForce GTX 550 Ti in general, due to its higher bandwidth. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 477504 (485%)

Texel Rate

The Radeon HD 7990 will be quite a bit (approximately 744%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 214400 (744%)

Pixel Rate

The Radeon HD 7990 will be much (more or less 181%) better at full screen anti-aliasing than the GeForce GTX 550 Ti, and should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 39200 (181%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7990
Manufacturer nVidia AMD
Year March 2011 April 2013
Code Name GF116 Malta
Memory 1024 MB 3072 MB (x2)
Core Speed 900 MHz 950 MHz (x2)
Memory Speed 4104 MHz 6000 MHz (x2)
Power (Max TDP) 116 watts 375 watts
Bandwidth 98496 MB/sec 576000 MB/sec
Texel Rate 28800 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 192 2048 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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