Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 550 Ti comes with a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare that to the GeForce GTX Titan, which comes with clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 550 Ti 1897 points
Difference: 8265 (436%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX Titan 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should be quite a bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 189888 (193%)

Texel Rate

The GeForce GTX Titan will be much (approximately 551%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 158688 (551%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan is the winner, by a large margin. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 18576 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 2011 February 2013
Code Name GF116 GK110
Memory 1024 MB 6144 MB
Core Speed 900 MHz 837 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 288384 MB/sec
Texel Rate 28800 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 192 2688
Texture Mapping Units 32 224
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 7080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield