Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 650 Ti 2GB
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has set the core speed at 612 MHz. The GDDR3 memory works at a speed of 1080 MHz on this model. It features 128 SPUs as well as 64 TAUs and 24 ROPs.Compare those specifications to the GeForce GTX 650 Ti 2GB, which has a GPU core clock speed of 928 MHz, and 2048 MB of GDDR5 RAM set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 Ultra should be 20% quicker than the GeForce GTX 650 Ti 2GB in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be a lot (about 52%) faster with regards to AF than the GeForce 8800 Ultra. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 650 Ti 2GB is a better choice, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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