Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GTX 650 Ti 2GB
IntroThe GeForce 9400 GT 256MB has core speeds of 550 MHz on the GPU, and 400 MHz on the 256 MB of GDDR2 RAM. It features 16 SPUs along with 8 TAUs and 4 ROPs.Compare all that to the GeForce GTX 650 Ti 2GB, which makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this specific model. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti 2GB should in theory be much better than the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is much (approximately 1250%) better at AF than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 650 Ti 2GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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