Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GT 130 has a core clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also uses a 192-bit bus, and makes use of a 55 nm design. It features 48 SPUs, 24 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 650 Ti 2GB, which features a core clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti 2GB will be 620% faster than the GeForce GT 130 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be a lot (about 395%) more effective at AF than the GeForce GT 130. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 650 Ti 2GB is superior to the GeForce GT 130, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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