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GeForce GTX 295 vs GeForce GTX 650 Ti 2GB

Intro

The GeForce GTX 295 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also features 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare all of that to the GeForce GTX 650 Ti 2GB, which features core speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce GTX 295 289 Watts
Difference: 179 Watts (163%)

Memory Bandwidth

The GeForce GTX 295 should in theory be a lot faster than the GeForce GTX 650 Ti 2GB in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 137376 (159%)

Texel Rate

The GeForce GTX 295 will be much (approximately 55%) faster with regards to texture filtering than the GeForce GTX 650 Ti 2GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 32768 (55%)

Pixel Rate

The GeForce GTX 295 will be much (about 117%) better at FSAA than the GeForce GTX 650 Ti 2GB, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 17408 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 650 Ti 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year January 8, 2009 October 2012
Code Name G200b GK106
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 928 MHz
Memory Speed 1998 MHz (x2) 5400 MHz
Power (Max TDP) 289 watts 110 watts
Bandwidth 223776 MB/sec 86400 MB/sec
Texel Rate 92160 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 240 (x2) 768
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs GeForce GTX 650 Ti 2GB”
Pandore says:

bien a comparé la 295 est tellement mieux, mais au vu de sa consommation et de son Direct X 10 , la 650Ti est préférable en rapport Qualité-Prix

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