Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 650 Ti
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 memory runs at a speed of 900 MHz on this particular model. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.Compare all that to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this specific model. It features 768 SPUs as well as 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti should be 100% quicker than the GeForce GT 440 3GB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti will be a lot (more or less 317%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 650 Ti is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!