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GeForce GTX 650 Ti vs GeForce GTX 660

Intro

The GeForce GTX 650 Ti comes with a GPU core speed of 928 MHz, and the 1024 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 660, which has GPU clock speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 192-bit bus. It also is comprised of 960 SPUs, 80 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 650 Ti 3434 points
Difference: 1629 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 660 140 Watts
Difference: 30 Watts (27%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 should theoretically be quite a bit better than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 57792 (67%)

Texel Rate

The GeForce GTX 660 is a lot (approximately 32%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 19008 (32%)

Pixel Rate

The GeForce GTX 660 should be a lot (about 58%) better at FSAA than the GeForce GTX 650 Ti, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 8672 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 660
Manufacturer nVidia nVidia
Year October 2012 September 2012
Code Name GK106 GK106
Memory 1024 MB 2048 MB
Core Speed 928 MHz 980 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 140 watts
Bandwidth 86400 MB/sec 144192 MB/sec
Texel Rate 59392 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 768 960
Texture Mapping Units 64 80
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 Ti vs GeForce GTX 660”
SilenceMan says:

Awesome card in render....
Buy GTX 660 instead of TI 100 more dollars more for nothing!

I replaced my GTX 470 and seems much faster in render and much more in games...also my old GTX 470 was reaching 80c and this one rarely reaches 50-60c...
Also consumes less power!

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