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GeForce GTX 465 vs GeForce GTX 650

Intro

The GeForce GTX 465 comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It features 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 650, which has clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 465 200 Watts
Difference: 136 Watts (213%)

Memory Bandwidth

The GeForce GTX 465 should in theory be quite a bit faster than the GeForce GTX 650 overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 22592 (28%)

Texel Rate

The GeForce GTX 650 is quite a bit (approximately 27%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 7148 (27%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 465 is the winner, though not by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 2496 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 GeForce GTX 650
Manufacturer nVidia nVidia
Year May 2010 September 2012
Code Name GF100 GK107
Memory 1024 MB 1024 MB
Core Speed 607 MHz 1058 MHz
Memory Speed 3208 MHz 5000 MHz
Power (Max TDP) 200 watts 64 watts
Bandwidth 102592 MB/sec 80000 MB/sec
Texel Rate 26708 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 352 384
Texture Mapping Units 44 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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