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GeForce GTX 650 vs Radeon HD 6990

Intro

The GeForce GTX 650 features core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare all that to the Radeon HD 6990, which comes with core clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 650 2263 points
Difference: 3557 (157%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 6990 375 Watts
Difference: 311 Watts (486%)

Memory Bandwidth

The Radeon HD 6990 should in theory be quite a bit faster than the GeForce GTX 650 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 240000 (300%)

Texel Rate

The Radeon HD 6990 should be much (about 371%) more effective at AF than the GeForce GTX 650. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 125504 (371%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6990 is a better choice, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 36192 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 6990
Manufacturer nVidia AMD
Year September 2012 March 2011
Code Name GK107 Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 1058 MHz 830 MHz (x2)
Memory Speed 5000 MHz 5000 MHz (x2)
Power (Max TDP) 64 watts 375 watts
Bandwidth 80000 MB/sec 320000 MB/sec
Texel Rate 33856 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 1300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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