Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs GeForce GTX 650
IntroThe GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the GeForce GTX 650, which has a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 650 should theoretically perform much faster than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe GeForce GTX 650 should be quite a bit (more or less 92%) more effective at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 650 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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