Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon HD 5750 512MB
IntroThe GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.Compare that to the Radeon HD 5750 512MB, which has a GPU core clock speed of 700 MHz, and 512 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) Stream Processors, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 660 Ti should be a lot faster than the Radeon HD 5750 512MB in general. (explain)
Texel RateThe GeForce GTX 660 Ti should be a lot (about 307%) more effective at texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 660 Ti is a lot (approximately 96%) faster with regards to AA than the Radeon HD 5750 512MB, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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