Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon HD 5570
IntroThe GeForce GTX 660 Ti comes with a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon HD 5570, which has clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of DDR3 RAM. It features 400(80x5) SPUs along with 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 660 Ti should in theory be much superior to the Radeon HD 5570 overall. (explain)
Texel RateThe GeForce GTX 660 Ti is quite a bit (about 688%) faster with regards to texture filtering than the Radeon HD 5570. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 660 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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