Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 660 Ti
IntroThe GeForce GT 320 features a clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce GTX 660 Ti, which comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It features 1344 SPUs, 112 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti should perform much faster than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce GTX 660 Ti will be quite a bit (approximately 691%) better at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 660 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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