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GeForce GTX 660 Ti vs Geforce GTX 670

Intro

The GeForce GTX 660 Ti comes with a core clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Compare all that to the Geforce GTX 670, which comes with core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 660 Ti 6013 points
Difference: 1338 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 670 should in theory be a lot better than the GeForce GTX 660 Ti in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48000 (33%)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should perform equally good at at anisotropic filtering. (explain)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 670 is the winner, and very much so. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 7320 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Geforce GTX 670
Manufacturer nVidia nVidia
Year August 2012 May 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 915 MHz
Memory Speed 6000 MHz 6000 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 144000 MB/sec 192000 MB/sec
Texel Rate 102480 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1344 1344
Texture Mapping Units 112 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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