Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 8800 GTS (G80) 640MB features core speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.Compare that to the GeForce GT 240 GDDR5 1GB, which has GPU clock speed of 550 MHz, and 1024 MB of GDDR5 memory running at 850 MHz through a 128-bit bus. It also features 96 SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G80) 640MB should in theory be a small bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB will be a lot (about 40%) faster with regards to texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB is much (approximately 133%) better at anti-aliasing than the GeForce GT 240 GDDR5 1GB, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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