Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 8300 GS (OEM) has core speeds of 450 MHz on the GPU, and 400 MHz on the 128 MB of DDR2 RAM. It features 8 SPUs along with 4 TAUs and 2 Rasterization Operator Units.Compare all of that to the GeForce GT 240 GDDR5 1GB, which has GPU core speed of 550 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 128-bit bus. It also features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 240 GDDR5 1GB should in theory be quite a bit faster than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB is much (approximately 878%) faster with regards to texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GT 240 GDDR5 1GB is much (approximately 389%) better at FSAA than the GeForce 8300 GS (OEM), and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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