Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9400 GT 256MB has clock speeds of 550 MHz on the GPU, and 400 MHz on the 256 MB of GDDR2 memory. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which features a core clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 240 GDDR5 1GB should in theory be quite a bit superior to the GeForce 9400 GT 256MB in general. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB will be a lot (about 300%) faster with regards to AF than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 240 GDDR5 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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