Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9500 GT DDR2 features a GPU clock speed of 550 MHz, and the 256 MB of DDR2 memory is set to run at 500 MHz through a 128-bit bus. It also features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the GeForce GT 240 GDDR5 1GB, which features a GPU core clock speed of 550 MHz, and 1024 MB of GDDR5 memory set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 240 GDDR5 1GB will be 240% faster than the GeForce 9500 GT DDR2 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB will be quite a bit (approximately 100%) faster with regards to texture filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateBoth cards have exactly the same pixel fill rate, so theoretically they should perform equally good at at AA, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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