Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 5870
IntroThe GeForce GT 240 GDDR5 1GB comes with a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 5870, which comes with a core clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5870 should perform quite a bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe Radeon HD 5870 is much (more or less 286%) better at AF than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe Radeon HD 5870 is much (approximately 518%) faster with regards to FSAA than the GeForce GT 240 GDDR5 1GB, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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