Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 5550
IntroThe GeForce GT 240 GDDR5 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this card. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare those specs to the Radeon HD 5550, which features a core clock frequency of 550 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GT 240 GDDR5 1GB will be 325% quicker than the Radeon HD 5550 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB should be much (more or less 100%) better at AF than the Radeon HD 5550. (explain)
Pixel RateBoth cards have the exact same pixel rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be able to handle the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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