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GeForce GT 240 GDDR5 1GB vs Radeon HD 4870 X2

Intro

The GeForce GT 240 GDDR5 1GB makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this model. It features 96 SPUs along with 32 TAUs and 8 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which features a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 1GB 70 Watts
Radeon HD 4870 X2 350 Watts
Difference: 280 Watts (400%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should theoretically be a lot better than the GeForce GT 240 GDDR5 1GB in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 176000 (324%)

Texel Rate

The Radeon HD 4870 X2 should be quite a bit (approximately 241%) faster with regards to texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 42400 (241%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GT 240 GDDR5 1GB, and very much so. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 19600 (445%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 240 GDDR5 1GB

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 240 GDDR5 1GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year November 2009 Aug 12, 2008
Code Name GT215 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 550 MHz 750 MHz (x2)
Memory Speed 3400 MHz 3600 MHz (x2)
Power (Max TDP) 70 watts 350 watts
Bandwidth 54400 MB/sec 230400 MB/sec
Texel Rate 17600 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 289 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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