Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GT 640 DDR3
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare that to the GeForce GT 640 DDR3, which has core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 640 DDR3 will be 49% faster than the GeForce 9600 GSO 1.5GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GT 640 DDR3 will be a bit (more or less 9%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GT 640 DDR3 is superior to the GeForce 9600 GSO 1.5GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!